๐ŸŽฎ CHORUS โ€” Master Design Doc

Village Veil ยท Impact Game ยท Combined Design Guide

TL;DR

Core loop: Day = village building (Farmville-style), Night = Flappy Bird mosquito smacking. Player is a charity worker (NOT god) cleaning up environment. Real malaria education. $2.50โ€“$5/net cost. ~200 ads = 1 net.

1. Impact Economics

Feb 22 Correction: Net cost was incorrectly listed as $7. Correct figures:
FigureSourceConfidence
$2.50/net (direct cost)REG CharityHigh
$4.85/net (GiveWell total)GiveWellHigh
~$5/net (average)WikipediaMedium

How Many Ads = 1 Net?

At ~$0.01/ad (US rewarded video, after network cut):

Cause Points System

ActionCause Points
Drain 1 stagnant water source1 point
Clear debris from village1 point
Plant 1 tree1 point
Smack 10 mosquitoes (night)1 point
Complete daily challenge5 points
Streak bonus (7-day)+50% points

100 points = 1 net funded

2. MVP Scope

Welcome Message

"Welcome to [Village Name] village. These families need your help preventing malaria."

Day Phase (Village Building)

Night Phase (Flappy Bird)

Village Location

Recommended: Kenya โ€” AMF active, English-speaking, strong SMC, culturally rich but accessible

Educational Content (REAL)

Realism Rules โ€” Edutainment NOT Appropriation

3. New Features (Feb 22)

Sponsored Play

Two models:

  1. Pay-to-Play: Watch ads โ†’ funds nets (existing)
  2. Marathon-Sponsor: Friend/family sponsors per net or per hour

Great for parents sponsoring kids, corporate sponsorships, school challenges.

Global Leaderboards

Seeds Currency

What: In-game currency from watching ads

Dual purpose:

Earn rate: 1 ad = 10 Seeds + streak bonuses

4. Founder Feedback (Feb 22)

5. MVP Feature Checklist

Must-Have (v1)

Nice-to-Have (v1.1+)

6. Decisions Needed

  1. Village location: Kenya approved? Or another country?
  2. Art style: Pixel art, low-poly, or illustrated?
  3. Sickness mechanic: Too dark? Need to soften?
  4. Real-time vs. time-gated: Can players play both phases back-to-back, or is there a wait?