Design by Max · Feb 22 2026 · Based on Gin's Feb 22 Feedback
Core village-builder + Flappy Bird night mode. Player is a charity worker (NOT god) who cleans up environment while villagers build their own homes. One village location (TBD from options), realistic malaria education, cause points translate directly to nets funded.
What are cause points? Direct translation of gameplay effort → real-world impact
How earned: | Action | Cause Points | |---|---| | Drain 1 stagnant water source | 1 point | | Clear debris from village | 1 point | | Plant 1 tree | 1 point | | Smack 10 mosquitoes (night) | 1 point | | Complete daily challenge | 5 points | | Streak bonus (7-day) | +50% points |
What do points translate to? - 100 points = 1 net funded (at $2.50/net) - Milestone rewards at each net - Real-time impact counter tied to AMF
First launch:
"Welcome to [Village Name] village. These families need your help preventing malaria."
Follow-up (tutorial):
"Malaria kills a child every minute. But it's preventable. Your job: clean up places where mosquitoes breed, and protect families at night. Let's get started."
Pick ONE country that AMF/SMC services:
| Country | Why | Cultural Notes | |---|---|---| | Kenya | AMF active, English-speaking, strong SMC program | Be respectful of Maasai + local communities; avoid stereotypes | | Nigeria | Highest malaria burden, AMF active | Large population = huge potential impact; be mindful of portrayal | | Ghana | AMF active, English-speaking, strong SMC | More moderate portrayal; good for global audience | | Uganda | High malaria prevalence, AMF active | Similar to Kenya; research local building styles |
Recommendation: Kenya — most accessible for global audience, English-speaking, strong AMF presence, culturally rich but not oversimplified.
Realism rules: - Village buildings reflect local architecture (consult reference images) - Crops/vegetation match local agriculture - Clothing, colors, textures are authentic - Villager names from local naming traditions
| Fact | How Presented | |---|---| | Mosquitos breed in stagnant water | Tutorial: "Drain this puddle — it's a mosquito nursery" | | Mosquitos come out at night | Night mode unlock: "Mosquitoes hunt after dark" | | SMC provides preventive medicine, NOT treatment | Daytime action: "Distribute SMC pills" (prevents, doesn't cure) | | Nets go over BEDS, | Item description not houses: "Bed net — hangs over sleeping areas" | | One net protects ~2 people for ~3 years | Impact counter: "This net will protect 2 people for 3 years" |
DO: - Research actual village layouts, building styles, clothing - Consult with cultural advisors if possible - Show diverse character designs (ages, abilities, roles) - Portray villagers as capable, not helpless - Ground all "impact" claims in real charity data - Show the charity worker as a facilitator, not savior
DON'T: - Use generic "African village" tropes - Oversimplify or exoticize - Make it about "Western savior" - Show inaccurate net usage (nets over houses instead of beds) - Mix up prevention (nets/SMC) with treatment (ACT drugs) - Appropriate cultural elements without research
Every daytime action connects to real impact:
| Action | Real-World Equivalent | Impact Link | |---|---|---| | Drain stagnant water | Community drainage projects | Reduces mosquito breeding | | Distribute SMC pills | SMC campaigns (WHO-recommended) | Preventive medicine for children | | Build well | Clean water projects | Health + reduced disease | | Plant trees | Reforestation + shade | Natural mosquito deterrent | | Build clinic | Health infrastructure | General healthcare access | | Fund bed net | AMF net distribution | Direct protection |
Sources: AMF (againstmalaria.com), GiveWell (givewell.org), WHO SMC guidelines, Max research Feb 2026 Confidence: High on game mechanics. Medium on cultural accuracy — recommend cultural review before finalizing.