Last Updated: February 21, 2026
Target: Mobile game (malaria impact)
Pre-Launch — MVP development and partner outreach
| Area | Status | Notes |
|---|---|---|
| Game design brief | ✅ Done | GAME_DESIGN.md (69KB) |
| Day/night mechanic | ✅ Approved | "This is fucking GOOD" — Gin |
| Impact ladder | ✅ Done | Net accumulation spine: Tier 0 quick wins → 1 net → 2 nets → community scale |
| Impact economics | ✅ Done | $2/net (AMF confirmed), 67–200 ads/net |
| Build platform | ✅ Done | GDevelop — AI Agent, AdMob native, iOS/Android |
| MVP scope | ✅ Done | Concrete v1 scope delivered |
| AMF outreach | ✅ Done | Draft ready at amf-outreach-draft.md |
| Pre-launch marketing | ✅ Done | 8-week content calendar, channel strategy |
| ASO strategy | ✅ Done | Category (Simulation), 20 keywords, pre-launch checklist |
| Competitive analysis | ✅ Done | 16 apps/platforms analyzed |
| Item | Status |
|---|---|
| Game title | 🚧 CHORUS = company. Game title TBD. |
| AMF email send | 🚧 Draft ready. Gin sends from gin@piqki.com |
| MVP build start | 🚧 Waiting on title + scope finalization |
| Date | Item |
|---|---|
| TBD | Game title finalization |
| TBD | MVP build start |
| TBD | Alpha/beta release |
| TBD | Launch |
| File | Description |
|---|---|
impact-game/GAME_DESIGN.md |
Full game design brief (69KB) |
impact-game/chorus-impact-ladder.md |
Net accumulation ladder design |
impact-game/amf-outreach-draft.md |
AMF partner outreach draft |
chorus-prelaunch-strategy.md |
Marketing strategy + 8-week calendar |
chorus-competitive-analysis.md |
App Store competitive analysis |
chorus-aso-strategy.md |
App Store optimization |
Part of MISSION_CONTROL.md split — see main doc for cross-project context.