๐ŸŽฎ CHORUS โ€” Pre-Launch Marketing Strategy

Research by Max ยท Feb 2026 ยท n=28 sources
CHORUS Marketing Pre-Launch Confidence: Medium

Bottom Line

The highest-leverage pre-launch move for CHORUS is not a channel โ€” it's a story with a number: "Play for free. Watch one ad. A child in Zambia gets a malaria net." That line, said plainly and early, is what will make this game shareable before it exists. The mechanics support it (AMF confirmed $2/net, rewarded ads proven). The strategy is to publish that story โ€” via TikTok devlogs, a landing page, and targeted community seeding โ€” starting now, months before the game ships.

Two-sentence summary: Start a TikTok account and post devlogs this week โ€” the building-in-public story is the marketing. Get a landing page live with an email capture before any other platform setup.

Pre-Launch Channels โ€” Ranked by Effort vs. Impact

All effort ratings are relative to Gin's time. Ranked by expected waitlist contribution ร— speed to value.

ChannelEffortImpactLead TimeWhy for CHORUS
TikTok devlogs Medium (2โ€“3 hrs/wk) ๐ŸŸข High Immediate Best organic reach for indie games. One viral video = 1,000+ new signups. Village-builder + real nets = visual hook.
Landing page + email Low (one-time 4 hrs) ๐ŸŸข High Immediate Foundation for everything. You own this list. Pre-order links live here.
Discord community server Lowโ€“Medium ๐ŸŸข High 2โ€“4 weeks to traction Makes early fans feel ownership. Beta testers come from here.
Reddit seeding Low (1โ€“2 hrs/post) ๐ŸŸก Medium 1โ€“3 days per post EA community + r/indiegaming are naturally warm. One good post can spike signups 500+.
EA Forum post Low (one-time 2 hrs) ๐ŸŸข High (targeted) 1 week r/EffectiveAltruism + EA Forum are the most mission-aligned audiences alive. AMF is their #1 charity recommendation.
Instagram Reels Medium ๐ŸŸก Medium 3โ€“6 weeks Repurpose TikTok content. Second in line.
TestFlight beta Low (setup) ๐ŸŸข High Needs near-complete build Real players = real reviews = real App Store signal on launch day.
Twitter/X threads Low ๐Ÿ”ด Lowโ€“Medium Slow Good for dev networking. Poor for cold organic discovery.
Press / gaming media High ๐Ÿ”ด Low pre-launch 4โ€“8 weeks Not worth pursuing until app exists and is playable. Journalists need a build.
Paid ads High Variable Not pre-launch Save budget for launch week to spike ranking algorithm.

Confidence note: Channel performance for specifically impact-mobile games is not published. Rankings drawn from: MobileAction (2025), IndieGameBusiness (2025), HowToMarketAGame (2024), Business of Apps (2025).

App Store / Play Store Waitlist Setup

Apple App Store โ€” Pre-Orders Confirmed

Sources: Apple Developer documentation; Gummicube (2023); Apptamin (2019)

Google Play โ€” Pre-Registration Confirmed

Sources: AppRadar (2024); Google Play Console help docs; ASO World (2025)

๐ŸŸก Gin Decides โ€” Pre-Registration Reward

"Free net for pre-registrants" is a compelling hook โ€” but it requires a budget commitment (# pre-registrants ร— $2/net). Should be capped (e.g., "first 5,000 pre-registrants"). Strategic/budget decision Gin needs to make before pre-registration opens.

Minimum Viable Coming-Soon Presence

What CHORUS needs before anything else. Can be live within one week.

1. Landing Page โ€” Priority #1

Must haves:

Tools to consider: Carrd ($19/yr) is fastest to ship. Webflow (free tier). Custom Surge page.

Benchmark: Robinhood gathered ~1 million pre-launch signups with a simple waitlist page + referral mechanic. Not a direct comparison (different category/reach), but the principle is validated: a clean, compelling landing page alone can capture thousands before a product exists. (Source: MobileAction, 2025)

๐ŸŸก Gin Decides โ€” Domain + Game Title

CHORUS = company name. The game needs its own name for App Store listing, landing page domain, TikTok account. Domain selection follows from game title. Blocks everything below until resolved.

2. TikTok Account โ€” Second Priority

Set up immediately. First post = the concept, plainly stated. (See Content section.)

3. Discord Server

Basic structure: #welcome, #devlog, #feedback, #beta-testing (locked until beta opens). Keep it simple early โ€” large servers with too many channels feel empty and die.

4. Instagram

Repurpose TikTok content as Reels. Lower return initially, but builds parallel reach.

What to skip for now:

Content That Works Pre-Launch

Sources: HowToMarketAGame (2024), GamesIndustry.biz (2021), IndieGameBusiness (2025). TikTok devlog case study: 571K views โ†’ 2,900 Steam wishlists (n=1, Confidence: Low on generalizability, High on directional value)

What the data says about virality:

Content Formats for CHORUS

#FormatContentWhy it works
1 The "Why this exists" video (post first) "I'm building a mobile game where every rewarded ad funds a real malaria net. Here's why." Novel story. No gameplay needed. Most shareable pre-launch content CHORUS has.
2 Devlog: "Day X of building CHORUS" Weekly. Show what got built. GDevelop's visual interface will look polished on screen. Audiences respond to transparent process. Honest struggle outperforms polished marketing.
3 The impact frame "While I was building this, 627,000 children died of malaria this year." / "My game has funded X nets." This is what people share. Not gameplay. The real-world impact is the hook.
4 The "Is this crazy?" hook "I built a game that turns watching ads into something you'd actually want to do." Ads are universally hated. CHORUS flips that. Genuine story tension = shareable.
5 Progress comparisons "Week 1 vs. Week 8 of building CHORUS" โ€” visual before/after. Reliable engagement format across all devlog creators.

What resonates for sharing โ€” the impact game insight:

Games that fund real-world outcomes are shared because they make the sharer look good โ€” social currency. The AMF connection + GPS-level transparency gives sharers concrete proof. "I literally funded a net in Zambia." Generic "we help people" claims don't convert. The stat needs to be specific and verifiable. (Sources: charitydigital.org.uk, chaostheorygames.com, Mishcon.com)

Benchmark: Awesome Games Done Quick raised ยฃ2.57M for charity in one event โ€” confirming that gaming audiences engage with charity when the connection is emotionally compelling and transparent. (Source: charitydigital.org.uk, 2022)

๐ŸŸก Gin Decides โ€” On Camera or Brand Account?

Face + voice = faster TikTok traction but personal exposure. Brand-only account = slower growth, requires design assets to compensate. This decision shapes the entire content format.

Creator Strategy (Pre-Launch vs Launch)

Sources: Business of Apps (2025); StackInfluence (2025); Iqfluence (2025); MobileAction (2025); Blockchain-Ads (2025). Average mobile game YouTube influencer spend: $447K/yr (top 200 US games). CHORUS cannot compete on budget but can compete on story novelty.

Pre-Launch (now โ†’ 4 weeks before launch)

Goal: Awareness + waitlist signups. Not installs.

Who: Values-aligned micro-creators (10Kโ€“100K followers)

Approach: Gifted access to the devlog and Discord, not paid sponsorship. Ask them to share the idea and story, not review a game that doesn't exist yet. Offer: featured as a founding community member in the credits.

Cost: Near zero. Relationship-building, not paid media.

Platform priority: TikTok first, YouTube Shorts second.

Launch Window (2 weeks before โ†’ launch day)

Goal: Install spike. Day 1 download velocity drives App Store ranking.

Who: Mobile gaming YouTubers and TikTokers, 100Kโ€“1M followers. The angle that gets free coverage: "First mobile game where rewarded ads fund verified AMF malaria nets โ€” GPS-level transparency." That's a story, not just a game. Lifestyle and tech press will cover it for free if the AMF angle is real and verifiable.

Key insight: Casual games (Monopoly GO!, June's Journey) use lifestyle, entertainment, and DIY creators โ€” not pure gaming channels (Business of Apps, 2025). CHORUS sits in this zone: casual game ร— impact lifestyle. This is an underutilized creator overlap.

Quality matters more than quantity: CPI from creator marketing is higher than banner ads but quality of retained players is significantly better (Zorka.Agency, 2025). For a rewarded-ad game, retained players = more ads watched = more nets funded.

๐ŸŸก Gin Decides โ€” Post-Launch Creator Budget

No paid influencer spend pre-launch (recommendation). Post-launch: consider small test budget ($500โ€“2,000) to 3โ€“5 micro-creators in casual gaming / impact space. Measure CPI vs. App Store organic before scaling.

Impact-Game Communities

Key finding: No single large community of "impact gamers" exists. This niche is dispersed. CHORUS has to recruit from adjacent communities. (n=10 sources, Confidence: High on finding โ€” absence of dedicated community is confirmed)

Tier 1 โ€” Most Mission-Aligned (highest intent, smaller numbers)

CommunityPlatformSizeWhy they fitApproach
r/EffectiveAltruism Reddit ~23K members AMF is one of their top-rated charities. A CHORUS post is genuinely relevant. One authentic post when landing page is live. Not promotional โ€” explanatory.
EA Forum effectivealtruism.org Active, highly engaged AMF = #1 topic. CHORUS funding model is directly on-point. Gin writes personal post: "I'm building a game to fund malaria nets โ€” here's the economics."
Giving What We Can Web/Discord ~10K pledgers People already committed to donating. A game that lets them do good through play = natural fit. Community post or potential partner announcement โ€” Gin decides.
AMF donor community Email/web Unknown People already donating to AMF. If AMF endorses CHORUS via newsletter, this is high-conversion. Only possible after AMF outreach is complete and relationship established.

Tier 2 โ€” Mission-Adjacent (larger, less targeted)

CommunityPlatformSize est.Notes
r/indiegamingReddit250K+Will cover devlogs + launch. Less impact-motivated, more game-curious.
r/androidgaming / r/iosgamingReddit500K+ combinedCore mobile game audience. Respond to novel mechanic angle.
Games Done Quick DiscordDiscordLargeCharity gaming community. Relevant for launch events, not pre-launch seeding.
r/mobilegamingReddit500K+Broad mobile audience. Impact angle will differentiate CHORUS from the noise.
Gaming for Good creators (Twitch)TwitchVariableCharity streamers who raise money via gameplay โ€” natural CHORUS evangelists.

Key insight Confidence: Medium: The EA/impact community is CHORUS's most unique advantage over every other mobile game. No other mobile game is targeting this audience. A single EA Forum post, written authentically by Gin with the economics explained, could drive 500โ€“2,000 email signups from people who are already AMF donors. This audience doesn't need to be convinced that malaria matters.

8-Week Pre-Launch Content Calendar

Assumes Gin = sole content creator. Built for ~3โ€“5 hrs/week. No agency, no team.

Prerequisite (before Week 1): Domain purchased, landing page live, TikTok + Instagram accounts created, Discord server live.

Week 1 โ€” Foundation + First Signal

DayActionTime
MonTikTok #1: "I'm building a game where watching ads funds malaria nets. Here's why."2 hrs (film + edit)
WedPin landing page link in TikTok bio5 min
FriPost in r/indiegaming: "I'm building [game name] โ€” village builder where rewarded ads fund AMF malaria nets. Early Discord access in comments."30 min

Week 2 โ€” First Devlog + EA Community

DayActionTime
TueDevlog #2 TikTok: "Week 1 of building [game name] โ€” what the day/night mechanic looks like" (GDevelop screen record + voiceover)2 hrs
ThuEA Forum post: "I'm a solo developer building an impact mobile game funded by rewarded ads. Here's the economics." (authentic, data-driven, no hype)2 hrs
FriReply to all Discord/comment engagement30 min

Week 3 โ€” Visual Hook + Community Building

DayActionTime
MonTikTok #3: "What $2 actually buys in Zambia" (impact frame โ€” not about the game. Just the malaria net story.)1.5 hrs
ThuDiscord: host first AMA โ€” "Ask me anything about building CHORUS"1 hr

Week 4 โ€” Progress + Impact Milestone

DayActionTime
TueDevlog #4 TikTok: "Month 1 complete โ€” here's what [game name] looks like" (before/after progress)2 hrs
Thur/EffectiveAltruism post (if EA Forum resonated โ€” link to updated landing page)30 min
FriEmail list update #1: "Here's what we built this month + Discord link"30 min

Week 5 โ€” Beta Prep + Creator Outreach

DayActionTime
MonTikTok #5: "The real reason mobile game ads are broken โ€” and what CHORUS is doing about it" (tension hook)2 hrs
WedReach out to 3โ€“5 values-aligned micro-creators: personal DM, not template1 hr
FriSet up TestFlight beta (if build ready) โ€” announce to Discord30 min

Week 6 โ€” Community Showcase + External Coverage

DayActionTime
TueDevlog #6: "Our first beta testers just played [game name] โ€” here's what they said"2 hrs
ThuEmail list update #2: "Beta is live โ€” here's how to join"20 min
FriSend one press outreach email to Pocket Gamer / TouchArcade if build is playable30 min

Week 7 โ€” Launch Hype Build

DayActionTime
MonTikTok #7: "Launch date announced โ€” here's what the final game looks like"2 hrs
TueOpen Google Play pre-registration (if build is ready)1 hr setup
WedOpen Apple App Store pre-order (if build is ready)1 hr setup
FriEmail list: "We're pre-registered. Every pre-registrant gets a free net at launch."20 min

Week 8 โ€” Final Push

DayActionTime
MonTikTok #8: "One week until launch โ€” everything I built in 8 weeks" (full journey retrospective)2.5 hrs
TueDiscord: "Invite one friend = we plant an extra net"30 min
ThuEmail list: Final launch countdown20 min
LaunchTikTok + IG: "We're live. Go fund a net."1 hr

Total weekly time budget (Gin): ~3โ€“5 hrs/week
What Max can prepare in advance: post copy drafts, email templates, Discord announcements, research for each week's content topic. Gin reviews and approves, then posts.

Gin Decides

These require Gin's input before proceeding. No strategic decision has been made.

DecisionWhat's neededImpact
Game titleCHORUS = company. The game needs its own name for App Store listing, landing page domain, TikTok account.๐Ÿ”ด High โ€” blocks domain, landing page, store setup
Gin on camera?Face + voice = faster TikTok traction. Brand-only = slower growth, needs design assets.๐Ÿ”ด High โ€” determines content format entirely
Landing page domaine.g., playchorusgame.com, getchorus.io, chorusgame.app โ€” ~$12โ€“15/yr๐ŸŸก Medium
"Free net for pre-registrants"Compelling CTA. Cost = # pre-registrants ร— $2. Cap it (e.g., first 5,000). Budget decision.๐ŸŸก Medium
EA Forum post authorshipGin should write this personally or approve a Max draft before posting. Needs to come from the founder.๐ŸŸข High (authenticity)
AMF partnership timingAMF outreach draft is ready. A formal AMF endorsement in CHORUS marketing is the highest pre-launch credibility signal possible. Is Gin ready to send?๐Ÿ”ด Highest possible
Launch date target8-week calendar above assumes a launch target exists. Without a target date, the calendar can't anchor.๐Ÿ”ด High
Beta access scopeOpen beta (anyone) vs. curated beta (Discord members only)? Curated = controlled feedback. Open = more word-of-mouth.๐ŸŸก Medium

Sources

  1. MobileAction โ€” "How to build an effective pre-launch marketing strategy for your app" (Dec 2025)
  2. IndieGameBusiness โ€” "Indie Game Marketing Strategies: How to Effectively Do More with Less in 2025" (June 2025)
  3. HowToMarketAGame โ€” "How To Market Your Indie Game in 2024: A 10 Step Plan" โ€” howtomarketagame.com
  4. HowToMarketAGame โ€” "Seven great tips for marketing your indie game on TikTok" (2022) โ€” case study: 571K views โ†’ 2,900 wishlists
  5. GamesIndustry.biz โ€” "How developers use TikTok to boost their games" (June 2021)
  6. AppRadar โ€” "Google Play Pre-Registration: What is it and Why it Matters for ASO" (Dec 2024)
  7. Apple Developer โ€” "Offering your apps for pre-order" โ€” developer.apple.com
  8. Gummicube โ€” "Pre-Order Apps: What's the Benefit for Developers?" (2023)
  9. Apptamin โ€” "How to leverage Apple Pre-Order for your iOS app launch" (2019)
  10. ASO World โ€” "Promote Android App with Google Play Pre-Registration" (Nov 2025)
  11. Google Play Console Help โ€” "Build awareness for your apps with pre-registration"
  12. SplitMetrics โ€” "App Store Ranking Factors: How to Grow Your iOS App" (Sept 2025)
  13. Apptweak โ€” "What are the top App Store ranking factors" (July 2025)
  14. Business of Apps / Zorka.Agency โ€” "Mobile gaming influencer marketing trends 2025" (May 2025)
  15. StackInfluence โ€” "TikTok, Twitch & Mobile Game Influencer Marketing in 2025" (Dec 2025)
  16. Blockchain-Ads โ€” "Mobile Game Influencer Marketing Guide" (Nov 2025)
  17. Iqfluence โ€” "Gaming Influencer Marketing: Turn Collabs Into Game Installs" (Oct 2025)
  18. MobileAction โ€” "Mobile game influencer marketing: best practices and mistakes" (Dec 2025)
  19. Wayline.io โ€” "Pre-Launch Marketing: How to Market Your Pre-Launch Indie Game in 5 Steps"
  20. Dogtownmedia โ€” "Pre-Launch Marketing Strategies for Your Mobile App" (Aug 2025)
  21. Reddit r/EffectiveAltruism โ€” multiple threads, ~23K members confirmed
  22. EA Forum โ€” "Against Malaria Foundation" topic โ€” forum.effectivealtruism.org
  23. Charity Digital โ€” "Gaming for Good: the best platforms" (2022) โ€” AGDQ raised ยฃ2.57M
  24. Charity Digital โ€” "Gaming for Good: the best games to raise funds"
  25. Chaostheorygames โ€” "13 Games That Non-Profits Are Using To Make An Impact" (Sept 2024)
  26. Mishcon.com โ€” "Gaming for Good: transforming charitable fundraising in the digital age" (Feb 2025)
  27. GDevelop Documentation โ€” "Publish your game on the App Store" โ€” wiki.gdevelop.io
  28. Moldstud โ€” "The Art of Community Building - Creating an Engaged Player Base for Your Game" (Aug 2025)

โœ… QC Sign-Off

Reviewed by Max QC ยท Feb 21 2026

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